﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.PhysicsSystem
{
    [CreateAssetMenu(fileName = "PhysicsSystem_LayerConstInfo", menuName = "NinjaToolbox/PhysicsSystem/Physics System Layer Const")]
    public class PhysicsSystem_LayerConstInfo : ScriptableObject
    {
        [Serializable]
        public struct LayerContInfo
        {
            public int layer;
            public string layerName;
        }

        public LayerContInfo[] constInfoArray = new LayerContInfo[0];
    }
}
